Overview Canfield Imaging Systems is the world-leading developer of specialized photographic systems for medical practices, institutions, research organizations, and pharmaceutical suppliers. Canfield offers comprehensive benefits to its employees, including paid days off, medical, dental, and vision insurance, potential discretionary bonus, and a 401(k) plan with employer match (currently set at 50%). The anticipated salary range for the position is $120,000.00-$200,000.00 annually. This is dependent upon consideration of multiple factors when determining a base salary such as a candidate’s experience, education, and current market conditions. If the role is eligible for full benefits, it will be discussed with you during the interview process. Canfield Imaging Systems is a division of Canfield Scientific, Inc., the largest provider of photographic documentation systems and services for pharmaceutical research.
Software Engineering / Development : 3D Graphics Software Engineer The ideal 3D Graphics Software Engineer candidate is a skilled C++ developer with experience in real-time 3D rendering using OpenGL and a good understanding of the software lifecycle, the ability to work in a fast-paced environment with shifting priorities, and a passion for problem solving.
Responsibilities Design, develop, and maintain real-time 3D applications using modern C++ and OpenGL
Implement and optimize rendering pipelines, 3D geometry handling, and custom shader effects
Develop features for 3D interaction, visualization, and simulation based on large image datasets
Integrate graphics modules with backend data-processing and UI frameworks
Debug, profile, and optimize CPU / GPU performance across multiple platforms
Write clean, maintainable, well-documented, and portable code
Core Requirements Bachelor’s degree in computer science or related field preferred or an equivalent combination of experience and education
At least 1 year of established experience in C++ with focus on high-performance application development
Demonstrated experience with OpenGL or OpenGL ES, including GLSL shader programming
Solid understanding of 3D computer graphics, linear algebra, and camera geometry
Knowledgeable of cross-platform development (Windows, Linux, or macOS)
Familiarity with C++ build tools such as git and make or CMake
Desired Exposure to Vulkan, Metal, or DirectX graphics APIs is a plus
Experience integrating 3D visualization with image processing pipelines or machine learning models, medical imaging or regulated software environments, or CI / CD pipelines for mobile (e.g., Jenkins, GitHub Actions)
Understanding of scientific visualization, simulation software, or game engine architecture
Experience with modern GPU profiling and debugging tools (e.g., RenderDoc, Nsight, glDebugMessageCallback)
Seniority level Entry level
Employment type Full-time
Job function Engineering and Information Technology
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Software Engineer • Parsippany, NJ, United States