Overview
That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. Our diverse team works to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. We are looking for a skilled and well-rounded Senior Shader TD with a passion for photorealistic rendering, scanning technology, and next-gen visuals, to join our team as the critical bridge between technology and art. Tech artists will collaborate with programmers, designers and artists of various disciplines to deliver industry-leading graphical fidelity and realism.
Responsibilities
- Develop and maintain studio shader library. Implement high-level features such as wetness, rust, or mud
- Work closely with the Art Director and material artists to identify rendering needs and create new shaders or features required to achieve the desired look, both via Unreal shading network and by writing custom shader code
- Create lighting and post processing effects
- Collaborate with the rendering team to add or improve low-level graphical feature support not available in Unreal's base offering
- Support art teams in debugging graphical or optimization issues
- Coordinate with all art departments (environment, characters, VFX, etc.) on shared technology
- Author content that requires high technical skill or specialist knowledge
Qualifications & Skills
5+ years of professional experience as a shader TD, graphics programmer, or technical material artist in game or film productionProfessional experience writing shaders using modern shader languages such as HLSL or GLSLProgramming foundation in C / C++Comfortable with linear algebra and related 3D math topicsKeen artistic eye for photorealism, in-depth knowledge of lighting, color theory, and shading models (PBR, BRDF)Professional experience using Unreal Engine, Unity, or a similar modern game engineRuntime rendering profile and optimization experiencePreferred : Functional Python experience in tools / UI (e.g., PyQt) and Maya scriptingPreferred : Knowledge of CG art disciplines (modeling, materials, animation, lighting, VFX) and how they interconnectBonus : Experience with Substance Designer, Painter, Photoshop, and other 2D / 3D authoring packagesQualities
Passion for photorealism and real-time graphicsAbility to balance multiple tasks in a fast-paced development environmentSelf-motivated with strong problem-solving skillsCapable of addressing emergent production issues professionallyExcellent verbal and written communication skillsCollaborative and receptive to peer feedbackFocus on helping artists and improving workflows to be scalable and efficientAttention to detail and ability to deliver consistent resultsTNM considers a number of factors when determining each role\'s base pay range, including industry benchmarks, location, experience, and other job-specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range is for the U.S. and not applicable for locations outside of the U.S. The estimated base pay range for this role is : $120,000 - $158,000
TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and / or part-time or temporary employment status.
That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected disability, genetic information, protected veteran status, or any other characteristic protected by law.
To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process.
If one of our recruiters reaches out to you, it will be with a "@thatsnomoon.com" email address. We do not email via personal email addresses either.We do not conduct interviews via Discord or WhatsApp.We will not ask you to provide sensitive personal information.We will never request that you buy equipment specifically for your interview / test.We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly.
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