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That's No Moon is hiring: Senior Technical Lighting Artist in Los Angeles
That's No Moon is hiring: Senior Technical Lighting Artist in Los AngelesMediabistro • Los Angeles, CA, United States
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That's No Moon is hiring : Senior Technical Lighting Artist in Los Angeles

That's No Moon is hiring : Senior Technical Lighting Artist in Los Angeles

Mediabistro • Los Angeles, CA, United States
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Senior Technical Lighting Artist – That\u2019s No Moon

That\u2019s No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. Our diverse team collaborates across top game studios to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices.

We are seeking a highly skilled Senior Technical Lighting Artist who will help make our development process more creator-centric by serving as a link between engineers and game creators. Your passion and expertise with the technical challenges of lighting will push the boundaries of the newest tools and workflows for in-game and cinematic AAA content. You will join a team of passionate creatives striving to set the visual bar for lighting and push the industry to new heights of realism, gameplay, and storytelling.

Responsibilities

Contribute to the development of lighting tools and processes that help achieve a product27s visual style and encourage artistic technical evolution within the studio.

Create lighting setups, tools, shaders, and workflows as needed to increase the lighting team 57s efficiency and work quality.

Collaborate directly with the engineering team to improve the usability of content workflows and help steer the design of new features.

Educate artists on the theory behind PBR, best practices of tools, rendering, and materials.

Monitor and optimize game rendering performance and memory usage and help develop tools to aid in this process.

Create example maps for testing, educational, and corrective purposes.

Find and report rendering issues including bug submission, tracking status, and monitoring pending integrations.

Serve as the point of contact when issues arise to provide an overall view of the lighting pipeline and deliver a focused, timely response.

Stay aware of industry trends and technical techniques, evaluate competitive products, and communicate innovations to leadership for potential implementation.

Provide technical leadership for production phases and studio art needs, including research, tool development, testing, training, and conveying concerns with constructive solutions.

Requirements & Skills

5+ years of experience as a Technical Lighting Artist or related Rendering Pipeline role on PC or console hardware.

Experience working on at least 2 released games.

Experience with Unreal Blueprints and Sequencer.

In-depth knowledge of real-time Physically Based Rendering theory and material authoring.

Ability to communicate shading and rendering features to art and engineering teams.

Ability to translate requests into usable tools.

Expertise in game engine lighting solutions for both gameplay and cinematic systems.

Curious personality with pragmatic problem-solving skills.

Experience with programming and scripting languages including Python and C++.

Understanding of lighting performance, tuning, and memory budgets.

Strong data management skills with attention to naming conventions and directory structures within the art pipeline.

(Bonus) Basic knowledge of physical photography (aperture, shutter speed, focal length).

(Bonus) Experience adapting ideas from published papers into rendering and shading features.

Qualities

Self-motivated and able to work well in a multi-disciplinary team environment; a team player.

Open to feedback with strong creative and technical problem-solving abilities and a compelling vision.

Experience teaching or training others in real-time lighting skills.

Love of learning, experimentation, and improving production workflows.

Enjoy tackling challenges and addressing technical problems you don\u2019t yet know how to solve.

Salary and benefits : The base pay range is provided for U.S. locations only and may vary by location, experience, and other job-specific skills. This role may be eligible for additional incentive compensation including equity and profit share.

That\u2019s No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, protected veteran status, or any other characteristic protected by law.

Reminders for applicants

If a recruiter contacts you, it will be from a @thatsnomoon.com email address. We do not email from personal addresses.

We do not conduct interviews via Discord or WhatsApp.

We will not ask you to provide sensitive personal information.

We will never request that you buy equipment for an interview / test.

Seniority level

Mid-Senior level

Employment type

Full-time

Job function

Design, Art / Creative, and Information Technology

Industries

Computer Games

Referrals increase your chances of interviewing at That\u2019s No Moon. Get notified about new Lighting Artist jobs in Los Angeles, CA.

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Is Hiring Senior • Los Angeles, CA, United States

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