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Sr Technical Artist Job at PlayStation in Los Angeles

Sr Technical Artist Job at PlayStation in Los Angeles

MediabistroLos Angeles, CA, United States
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Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.

Join the award-winning team that created God of War

Santa Monica Studio is seeking an experienced Technical Artist for the development of a new unannounced title!

You are into games – you love playing them and you love making them. You want to use your skills to create bigger and more impressive worlds and are full of ideas how to do so. And you’re half coder and half artist – you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.

Responsibilities

  • Research, define, improve, and maintain artist pipelines, tools, and workflows
  • Ability to develop a comprehensive knowledge of the art production pipeline and all engine features, tools and systems associated with the creation of art assets
  • Participate in art asset reviews to help identify technical concerns or risks
  • Interface with stakeholders. Liaise between team members; drive collaborative projects
  • Troubleshoot issues; resolve them : invent or build robust, quality technical implementations
  • Mentor and guide team members in areas of expertise; instill best practices

Requirements

  • 5+ years of professional experience in computer-generated art
  • Intimate knowledge of Maya and computer graphics
  • Familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material and PBR principles, layout, SFX and engine parameters / optimizations
  • Proficient scripting / programming experience with Python, PyQT / PySide
  • Experience with HLSL, GLSL or similar shader languages
  • Ability to write clean, maintainable and extensible code with attention to reusability
  • Knowledge of software architecture and design
  • Enthusiasm and initiative
  • Excellent spoken and written communication
  • Able and motivated to work with other team members
  • Preferred Experience

  • Industry experience working on or shipping AAA titles
  • Knowledge or experience in procedural asset creation like Houdini, Substance
  • Good understanding of modern lighting and rendering techniques
  • Good understanding of algorithm design and of their complexity
  • Solid understanding of 3D math
  • Experience with OpenMaya and Maya plugin development
  • Experience with C++
  • Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

    At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

    Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.

    In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

    The estimated base pay range for this role is listed below. $120,600 — $180,800 USD

    Equal Opportunity Statement :

    Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

    We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

    PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

    #J-18808-Ljbffr

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    Technical Artist • Los Angeles, CA, United States

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