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Unreal Engine Animation Engineer (US Pacific Time or APAC hours) Job at United C

Unreal Engine Animation Engineer (US Pacific Time or APAC hours) Job at United C

MediabistroSan Diego, CA, United States
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Unreal Engine Animation Engineer (US Pacific Time or APAC hours)

Remote | Long Term

C++ | UE5 | UE4 | Blueprints | GAS | Animation | Visual Logger | Multiplayer | Gameplay Debugger | Rewind Debugging

About the project

A new AAA multiplayer, squad-based cyberpunk shooter is in development using Unreal Engine 5, set in a dystopian future where authoritarian AI rules over a decaying city. Factions of rogue law enforcers and street gangs battle for control.

The game is created by a team of veteran developers from top-tier studios. The studio is headquartered in Austin, Texas, with a fully remote, globally distributed team across the US, Australia, and Europe.

We follow a Developer‑First ethos , focusing on small, empowered teams with the freedom to push creative and technical boundaries.

The studio recently secured $6.3M in Series A funding (as of June 2025), bringing total investment to approximately $11M .

Required skills

  • You are passionate about gaming
  • At least 1+ years experience with C++11 or newer
  • At least 1+ years experience with Blueprints
  • At least 1+ years creating animation systems in Unreal Engine (indie / college / hobby projects count!) – UE4 & UE5
  • Experience with Gameplay Ability System (GAS) and creating maintainable animation systems driven by abilities
  • Proficiency in UE5 Animation
  • Excellent communication skills to explain technical concepts to non-programmers and collaborate across disciplines
  • Solid understanding of multiplayer basics such as prediction and lag compensation
  • Self-motivated learner who enjoys exploring new tools and techniques
  • Strong debugging skills in Unreal Engine (visual logger, gameplay debugger, rewind debugging, etc.)
  • Advanced multiplayer profiling skills (packet capture, network-simulated tests, performance tuning)
  • Experience creating context-aware animation using UE5 features

What will you do?

  • Build gameplay-driven animations in Unreal Engine 5 using C++ and Blueprints
  • Implement animations for finisher moves, traversal, melee combat, and in-game cut-scenes
  • Collaborate with the Animation Director to turn creative ideas into shippable features and assist animators with technical issues
  • Manage animation pipelines in multiplayer settings, from prototyping to networked testing and final polish
  • Remote | Long Term

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