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Graphics Programmer Job at DreamWorld in Redwood City

Graphics Programmer Job at DreamWorld in Redwood City

MediabistroRedwood City, CA, United States
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We’re preparing for Early Access and looking for a Graphics Programmer to help optimize our visuals and unlock higher-fidelity features without compromising performance.

This is a technical role focused on rendering, optimization, and performance. You’ll work directly with engineers and artists to improve frame rates, support better lighting and atmospherics, and enable higher-quality visual content.

Responsibilities

  • Optimize the rendering pipeline and performance across different platforms
  • Profile and debug graphics bottlenecks (CPU & GPU)
  • Collaborate with 3D artists, technical artists, and engineers to support higher-quality visuals
  • Help implement lighting, atmospheric effects, and visual polish that enhance immersion
  • Unlock visual features (e.g. post-processing, shader effects) without compromising performance
  • Reduce technical load on other engineers by owning visual tech systems

Requirements

  • Proven experience working as a graphics or rendering engineer (especially in games)
  • Strong knowledge of Unreal Engine rendering pipeline (UE5 preferred)
  • Familiarity with performance profiling tools (RenderDoc, Unreal Insights, etc.)
  • Solid understanding of graphics APIs (DirectX, Vulkan, or similar)
  • Comfortable working in a collaborative, fast-paced team environment
  • Bonus Skills

  • Experience with LOD systems, culling, and instancing
  • Familiarity with Niagara, dynamic lighting, or atmospherics in UE
  • Experience with HLSL / GLSL shader development
  • Prior shipped titles or indie projects a plus
  • Ideal Candidate

  • A highly technical problem-solver who can push visual fidelity without sacrificing frame rate
  • Someone who’s ready to jump in, own systems, and help us deliver a polished player experience.
  • How to Apply
  • Send your resume and portfolio (if applicable).

  • The interview process may include a short technical screening and / or performance optimization task.
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