Job Title : Firmware Software Engineer
Job Location : Redmond, WA
Responsibilities :
Build software tools, infrastructure, documentation, and other systems that will be used by designers, researchers, and engineers to improve and assist their work.
Train deep learning models for use in interaction explorations and design.
Work with researchers to design, test, and iterate on prototypes and user studies.
Integrate, validate, and optimize data in pipelines by using scripts if needed.
Produce and maintain documentation on tools, methods, training, and processes for consultation and future reference.
Develop and maintain tools surrounding integrated machine learning infrastructure.
Design and develop core tools (UI, I / O modules) into the pipeline.
Work closely with design, research, and other development team members to further develop pipelines and workflows.
Minimum Qualifications :
BS in Computer Science, OR equivalent game development / engine experience.
3-5+ years of prototyping or game development related experience.
4+ years development experience in Python, C#, or C++.
3+ years of experience with Unreal (infrastructure / tools / plugins).
Knowledge in game development, tools, and pipelines including : working with 3D assets, scripting / tool development, shaders (GLSL / HSLG), VFX, post-processing, and / or procedural effects and animations.
Portfolio featuring examples of tools, graphic rendering workflows, interactive prototype work, etc.
Preferred Qualifications :
Knowledge of UI development for Tools (React, QT).
Experience working with source control (Git, Perforce, Mercurial).
3D authoring software (3DS Max, Maya, Blender, Cinema 4D).
Experience with AR / VR development.
Proficiency with game engine development.
Experience working with designers and research scientists.
Full stack backend experience, including server-side infrastructure and database management.
3D art / design experience (e.g., character / motion rigging and animation).
Firmware Engineer • Redmond, WA, United States