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Graphics Tools Programmer

Graphics Tools Programmer

MediabistroSan Diego, CA, United States
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Why PlayStation?

PlayStation isnt just the Best Place to Play its also the Best Place to Work. Today, were recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.

PlayStation Studios, San Diego Studio Graphics Tools Programmer

Why PlayStation? Why San Diego Studio?

We are the team behind MLB The Show, a critically acclaimed AAA sports franchise developed for

PlayStation, Xbox, and Nintendo platforms. Our focus is on delivering innovative, high-quality gaming

experiences and were looking for talented developers to help us build the tools that make it all

possible. We are seeking a Graphics Tools Programmer to support our ongoing development of tools

that enhance artist workflows within our custom game engine.

Your contributions will help streamline the creative pipeline, enabling artists to work more efficiently

directly in the game environment.This is a great opportunity for recent graduates with strong C++ skills and a

passion for graphics and game development. The ideal candidate is enthusiastic about building high-

impact tools, has strong problem-solving skills, great attention to detail, and is comfortable working

both independently and collaboratively in a cross-functional team

Responsibilities :

Design, implement, and maintain artist-focused tools within our custom engine.

Collaborate with artists, designers, and engineers to identify and resolve workflow

bottlenecks.

Improve engine integration with DCC (Digital Content Creation) tools.

Contribute to development and optimization of rendering and graphics pipelines.

Work with cross-platform toolsets and pipelines in a production environment.

Required Qualifications :

Bachelors degree in Computer Science, Mathematics, or a related technical field.

Minimum 3 years of experience in C++ programming (academic, personal, or professional).

Experience with low-level graphics programming using APIs such as DirectX or OpenGL.

Strong foundational math skills (linear algebra, geometry, etc.).

PC development experience, including use of Visual Studio, Perforce, and other standard

development tools.

Preferred Qualifications :

Playstation, Microsoft or Nintendo console experience.

Familiarity with graphics and rendering pipelines in game engines.

Experience with Python.

Exposure to DCC tools such as Autodesk Maya, Adobe Photoshop, Blender, and Substance

Painter.

Maya scripting experience (Python or MEL).

Coursework or personal projects in game development or graphics programming. Experience working on or developing for MacOS (desired but not required).

Equal Opportunity Statement :

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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Programmer • San Diego, CA, United States

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