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Senior Gameplay Animator Job at CD PROJEKT RED in Boston

Senior Gameplay Animator Job at CD PROJEKT RED in Boston

MediabistroBoston, MA, United States
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Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

We're looking for a Senior Gameplay Animator (View Model) to join our team. This role is part of our team working on Project Orion - the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise!

Contribute to a dynamic team by bringing characters to life during gameplay! Collaborate closely with designers and other multidisciplinary team members to create immersive gameplay content - from initial concepting, quick iteration (while supporting design requirements), to finished animations. As a Senior View Model Animator, you'll be an integral part of the game development process, using your expertise to enhance the players immersive experience in first person view. As the project evolves, so will your responsibilities, offering you the chance to continually grow and adapt. If you are passionate about gameplay and animation, this is your opportunity to make a significant impact in the next Cyberpunk game!

Daily Responsibilities

  • Create hand keyed, visually appealing, immersive first person animation assets, supporting the gameplay vision and artistic style of the project.
  • Edit and modify motion capture data when applicable.
  • Create detailed weapon animations and interactions.
  • Collaborating daily with the Animation Lead and Gameplay Design Team.
  • Help design and take ownership over key gameplay animation features.
  • Taking responsibility for the animation-related aspects of the game, including driving collaboration across disciplines to create the best possible player experience.
  • Estimating the time required to carry out own tasks and meeting deadlines.
  • Work effectively with a cross-discipline team, prototyping and drafting animations to efficiently explore and validate new ideas in game.
  • Working on previz animations to communicate new gameplay concepts in Maya / Motionbuilder / Unreal Engine.
  • Providing knowledge and solutions for everyday problems.
  • Building and testing the animation pipeline in DCC tools and Unreal Engine, acting as both a key stakeholder and power user in the process.
  • Sharing your experience and helping less experienced team members.

Qualifications

  • Passion for creating great games and a love for animation.
  • Experience working on at least two AAA titles.
  • An animation reel demonstrating immersive 1st person view model animation.
  • Outstanding creativity and a strong commitment to the project.
  • Solid knowledge of animation principles and an eye for dynamic poses.
  • Good instincts for both realistic and stylized character movement.
  • Professional knowledge of Unreal Engine and Motion Builder or Maya.
  • Capability to self-manage and make responsible decisions about time and project priorities.
  • Ability to work proactively in multidisciplinary teams.
  • Eagerness to receive, seek, and provide constructive feedback.
  • Ability to mentor less experienced peers.
  • Excellent communication skills with the ability to effectively coordinate with producers, programmers, designers, as well as artists.
  • Curiosity, kindness, and a positive and professional can-do attitude.
  • Experience setting up / troubleshooting node based state machines and animation graphs is a plus.
  • Experience with motion matching is a plus.
  • Experience in developing animation pipelines and tools is a plus.
  • Additional Information

    This job requires working in Boston, US.

    Working mode : in-office in a hybrid or full-time capacity.

    Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.
  • Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.
  • Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
  • #J-18808-Ljbffr

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    Senior Gameplay Animator • Boston, MA, United States

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