A company is looking for a Technical Animator to manage gameplay animation systems in Unreal Engine 5.
Key Responsibilities
Build, maintain, debug, and polish gameplay animation systems, including character animation blueprints
Source and prototype animation content by creating new assets or adapting existing ones
Establish, document, and evangelize best practices, content standards, and tooling for the gameplay animation pipeline
Required Qualifications
4+ years of experience in animation, art, or tech art in games, with at least one shipped title
2+ years of experience with Unreal Engine
Proven experience in Unreal's animation systems and features
Solid understanding of end-to-end game animation pipelines
Proficiency in skinning meshes, creating rigs, and building animations in Blender or Maya
Animator • Atlanta, Georgia, United States