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Meshy is hiring : Senior 3D Graphics Pipeline Engineer in San Francisco

Meshy is hiring : Senior 3D Graphics Pipeline Engineer in San Francisco

MediabistroSan Francisco, CA, United States
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About Meshy

Headquartered in the Silicon Valley, Meshy is the leading 3D generative AI company on a mission to Unleash 3D Creativity. Meshy makes it effortless for both professional artists and hobbyists to create unique 3D assets-turning text and images into stunning 3D models in just minutes. What once took weeks and $1,000 now takes 2 minutes and $1.

Our global team of top experts in computer graphics, AI, and art includes alumni from MIT, Stanford, Berkeley, as well as veterans from Nvidia and Microsoft. With 3 million users (and growing), Meshy is trusted by top developers and backed by premiere venture capital firms like Sequoia and GGV.

  • No. 1 popularity, among 3D AI tools, according to A16Z games,
  • No. 1 website traffic, among 3D AI tools, according to SimilarWeb (2M monthly visits),
  • Leading 3D foundation model, delighted texture & fine geometry,
  • $52M funding by Top VCs,
  • 2.5M users & 20M models generated!

Ethan Yuanming Hu serves as the founder and CEO. Ethan got his Ph.D. in graphics and AI from MIT, where he developed the Taichi GPU programming language (27K stars on GitHub, used by 300+ institutes). His Ph.D. thesis got a honorable mention of SIGGRAPH 2022 Outstanding Doctoral Dissertation Award and his research has been cited over 2700 times. his favorite animal is the llama.

About the Role

We're seeking a skilled Senior 3D Graphics Pipeline Engineer with a solid background in AAA game development or high-end film / VFX workflows . The ideal candidate will combine practical production experience with strong coding capabilities to architect and build tools that enable our data team to clean, curate, and enhance large-scale 3D datasets-critical for training next-generation 3D foundation models. This role bridges production-grade asset creation with the execution of scalable, reliable data pipelines.

What You'll Do

  • Pipeline Architecture & Tool Development
  • Design and build robust, scalable tools and pipelines for 3D data editing, cleaning, and transformation.

  • Enable efficient processing of large datasets, ensuring assets are optimized for downstream AI training, simulation, or rendering workflows.
  • Production-Level Asset Expertise
  • Establish and enforce standards for geometry, UV layouts, LODs, topology, textures, and asset metadata-aligned with AAA game or VFX production pipelines.

  • Identify and resolve common asset quality issues like non-manifold geometry, inconsistent scales, broken UVs, missing maps, or inefficient mesh topology.
  • Cross-Team Collaboration
  • Closely partner with research teams to align curation guidelines with model training needs; translate production requirements into actionable filtering rules and pipeline designs.

  • Work hand-in-hand with the data team to implement cleaning workflows, asset validation tools, and curation strategies.
  • Technical Integration with DCC Tools
  • Develop and maintain pipeline integrations between key 3D DCC tools (Houdini, Blender, Maya) and custom processing frameworks.

  • Automate asset transformations such as format conversions, polygon decimation, UV re-packing, and LOD generation.
  • What We're Looking For

  • 3+ years of professional experience in AAA game studios, VFX pipelines, or comparable high-quality 3D production environments.
  • Proficiency in C++ and scripting languages ( Python, Javascript ), with demonstrable experience developing production tools or plugins for DCCs.
  • Deep understanding of the end-to-end 3D production pipeline : modeling, texturing, topology, LOD creation, asset optimization.
  • Practical familiarity with Houdini, Blender, and Maya, including scripting or tool creation within those environments.
  • Well-organized and experienced in documentation, asset management, and version control ( Git )
  • Nice to Have

  • Experience with multithreaded and GPU programming
  • Experience with USD, OpenSubdiv, or Hydra
  • Experience scaling pipelines for large 3D datasets , particularly for AI / ML training.
  • Knowledge of distributed processing tools or versioning systems for art pipelines (e.g. Shotgun, Perforce).
  • Familiarity with USD, procedural modeling, or shader workflows.
  • Our Values

  • Brain : We value intelligence and the pursuit of knowledge. Our team is composed of some of the brightest minds in the industry.
  • Heart : We care deeply about our work, our users, and each other. Empathy and passion drive us forward.
  • Gut : We trust our instincts and are not afraid to take bold risks. Innovation requires courage.
  • Taste : We have a keen eye for quality and aesthetics. Our products are not just functional but also beautiful.
  • Why Join Meshy?

  • Competitive salary, equity, and benefits package.
  • Opportunity to work with a talented and passionate team at the forefront of AI and 3D technology.
  • Flexible work environment, with options for remote and on-site work.
  • Opportunities for fast professional growth and development.
  • An inclusive culture that values creativity, innovation, and collaboration.
  • Unlimited, flexible time off.
  • Benefits

  • Competitive salary, benefits and stock options.
  • 401(k) plan for employees.
  • Comprehensive health, dental, and vision insurance.
  • The latest and best office equipment.
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    Is Hiring 3D Graphic • San Francisco, CA, United States

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