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Engineer II, Graphics Job at Sony Interactive Entertainment in San Mateo

Engineer II, Graphics Job at Sony Interactive Entertainment in San Mateo

MediabistroSan Mateo, CA, United States
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Why PlayStation?

PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.

We have a phenomenal opportunity to join our Developer Technology Group here at PlayStation HQ in San Mateo, CA. We seek a graphics software engineer to assist studios from AAA to Indie, tackle complex engineering problems and research and develop innovative graphics techniques, algorithms, and tools. If this is you, we want to hear from you!

We offer flexible working hours and hybrid working, with most, though not all

days working from home. We don't have crunch like some game teams and aim

to give staff a good work / life balance.

What You'll Do

Support, educate, and push the boundaries of game technology for developers

Directed R&D with the opportunity to create new technologies for developers

Have ownership of projects that impact PlayStation technology and game engineers directly

Work with leading AAA studios and engineers around the world

Become an expert in high-end computing graphics technology

Focus on graphics and systems technology at the deepest levels and areas of specialization

What You'll Learn

Develop broad and deep understanding of console hardware, graphics, systems, and I / O

Insight into leading industry developer's technology pipelines

Learn how PlayStation became the market leader in gaming technology

General Responsibilities and Skills

Innovate graphics code and technology to maximize rendering quality and performance on PlayStation platforms

Have a support and service-oriented mindset

Proven ability to learn new skills and eager to embrace new challenges

Excellent collaborator and ability to work effectively and efficiently with others

Excellent communication skills through all mediums (verbal, written, etc.)

Comfortable speaking to large groups publicly

Enjoys creating educational materials (PowerPoint, articles, etc.)

Flexible in areas of development and assignment of tasks

Self-motivated and resourceful

Acts independently, professionally, and proactively with continuous drive for excellence

Engineer II, Responsibilities

Provide direct partner support through dedicated online developer portal, conferences calls, 1 on 1 meetings, etc.

Investigate and identify issues for developers to resolve blockers through code, technical guidance, and documentation

Fulfill department KPIs (Key-Performance-Indicators) which are directly tied to department support metrics such as quality of response, response times, resolution times, etc.

Participate in internal / external training which is driven by developer needs. Including but not limited to creation of content for PlayStation partners at public and private events such as GDC, internal developer conferences, webinars, etc.

Have ability to

Ramp-up quickly on multiple topics / subjects to become the expert

Handle and prioritize multiple issues and projects at the same time

Mentorship

Will Insert yourself as a mentor to junior level engineers

Looks to delegate, guide, encourage and assist others

Leads by example

Engineer II, Estimated Work Time Distribution

70% Hands-on time providing technical guidance, researching solutions, debugging / implementing code, and improving documentation for partners

15% Research, development, and creation of internal / external developer training content

10% Mentorship and assistance for other engineers

5% Participating in team meetings and other administrative tasks

Interests, what you've done in the past

Have worked with cutting edge graphics technology, R&D, or as a game developer

Have experience working with and writing drivers, core technology

Obsessed with optimizations and efficiency

You like to tinker, reverse engineer, and make things better, faster

Have a track record of delivering professional products within time and on budget

Tired of long hours crunching at work and not having enough time for yourself and family

Requirements

BS in Computer Science or equivalent

Industry and / or academic experiencewithin the supported domain (Gfx, Sys, Network, etc.)

Industry and / or academic hands-on experience with graphics techniques, languages, APIs, and tools

Strong C / C++ programing ability and structured programming knowledge

Graphics experience, including understanding of GPU hardware and graphics pipelines

Excellent analysis, debugging, problem-solving and code optimization skills

About Developer Technology Group (DTG)

DTG is regarded as a global leader in providing deep technical expertise to game developers. As an engineer in DTG, you will be part of a world-class team focused on finding answers and solutions to complex challenges developers face. If you love stretching the limits of what is technically possible, and you are eager to learn new things, then you will fit right in.

Our team works closely with various Sony family groups across the globe from San Mateo, Tokyo, to London, helping to define PlayStation technology now and in the future.

#LI-TF1

Please refer to ourCandidate Privacy Noticefor more information about how we process your personal information, and your data protection rights.

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

The estimated base pay range for this role is listed below.

$174,700 — $262,100 USD

Equal Opportunity Statement :

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

#J-18808-Ljbffr

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Graphic Job At • San Mateo, CA, United States

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