Ironbelly Studios is comprised of a talented, passionate and dedicated number of game developers from all corners of the globe. Our focus is on creating high quality entertainment experiences as well as providing outsourcing services at a fraction of the cost seen elsewhere.
From humble beginnings Ironbelly has grown to be one of the most trusted names in the indie development space, working on over 300 projects in our 15 years of service, ranging from AAA titles such as Gotham Knights down to small mobile titles. We bring passion and experience together and look for people who put games and their creation in the center of their world.
Shape the future of AI-powered storytelling by mastering client engineering and cloud-driven multiplayer systems
Full-time, remote.
Backed by top-tier investors who have invested in Open AI, Unity, Supercell and others, we're building a platform that reimagines storytelling as play—combining intuitive creation tools, emotionally expressive characters, and collaborative world-building.
The Role
As our Senior Backend Engineer , you will design and build Go-based services that ingest, index, and serve every piece of player-generated content with blazing-fast responsiveness , from vector search queries to live game state lookups. Working hand-in-hand with our Senior Unity developers, product managers, and design team, you will define clear, high-performance APIs and ensure seamless real-time multiplayer flows between client and cloud.
This is a senior individual contributor engineering role . You’ll drive reliability and performance by optimizing PostgreSQL schemas and queries, tuning Redis caches, and instrumenting services with Prometheus and Grafana to sustain 99.9 % uptime under rapid growth. In this hands-on role, you’ll lead by example through contributing code, evolving our CI / CD, Kubernetes deployments, and observability practices. If you thrive on fast iteration, obsessive craftsmanship, and building the backbone of a viral AI-powered storytelling platform, you’ll find your home at Storycraft.gg.
What You'll Do
Drive end-to-end design, implementation, and operation of our Go-based services for core gameplay systems and serving player-generated content.
Lead the development of distributed systems (microservices, event queues, sharding), leveraging Kubernetes, containerization, and service mesh patterns.
Partner with frontend engineers and game designers ship delightful, high-performance features that engage players.
Contribute to Storycraft’s technical roadmap, product vision, and long-term business strategy as a core member of our engineering team.
You Bring
5+ years building production-grade backend systems at product-driven companies.
Deep expertise in Go (standard library, concurrency, profiling, testing). Familiarity with Python is a plus.
Strong background with Postgres (schema design, indexing, replication) and in-memory stores (Redis or Memcache).
Hands-on experience with microservices, message brokers (Kafka / RabbitMQ), sharding, and fault-tolerant architectures.
Production Kubernetes experience : writing Helm charts or Kustomize manifests, CI / CD pipelines, monitoring, autoscaling.
A track record of shipping with velocity, owning end-to-end deliverables, and iterating rapidly based on data.
Bonus Points For
This isn't just a job—it's a rare opportunity to co-create a new category
of game at the intersection of storytelling, AI, and player expression. We're a lean, high-trust team building fast, learning constantly, and thinking long-term. That means :
We're not looking for passengers—we're looking for builders , owners , and creative leaders who want to leave their mark.
Senior Backend Engineer • USA, US