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Insight Global is hiring : Technical Artist (Graphics Programmer) in Los Angeles

Insight Global is hiring : Technical Artist (Graphics Programmer) in Los Angeles

MediabistroLos Angeles, CA, United States
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Job Description

Design and develop graphics focused systems, processes, tooling to validate, prototype, and implement new capabilities in partnership with cross functional teams.

Implement runtime logic, tooling within a complex real-time environment with performance limitations in mind.

Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices.

Analyze project timelines and resource allocation, proposing adjustments to optimize production schedules through technology and process enhancements.

Document workflows, standards, and best practices to ensure consistency and scalability across teams.

Communicate and advocate for the technical system’s role in building a platform that serves billions of users.

Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team.

We are a company committed to creating diverse and inclusive environments where people can bring their full, authentic selves to work every day. We are an equal opportunity / affirmative action employer that believes everyone matters. Qualified candidates will receive consideration for employment regardless of their race, color, ethnicity, religion, sex (including pregnancy), sexual orientation, gender identity and expression, marital status, national origin, ancestry, genetic factors, age, disability, protected veteran status, military or uniformed service member status, or any other status or characteristic protected by applicable laws, regulations, and ordinances.

Skills and Requirements 6+ years of experience developing graphics focused features & systems in a real-time environment across various products

Experience in at least one low-level programming language (i.e. C++).

Understanding of architecture for complex tools and pipelines with a focus on content creators.

Expertise with game / real-time profiling and optimization techniques.

Demonstrated experience in communicating technical topics to non technical partners.

Proven experience with real-time rendering pipelines (deferred vs forward rendering, PBR, lighting, post-processing).

Proven experience of modern game engines (Unreal, Unity, or proprietary) and their rendering subsystems.

In depth knowledge of HLSL / GLSL shader authoring and debugging, including optimization for different platforms (console, PC, mobile, VR).

Experience with GPU performance profiling and optimization (PIX, RenderDoc, NSight, etc.).

Proven experience of graphics APIs (DirectX, Vulkan, Metal, OpenGL).

Proven experience to bridge between artistic goals and engineering constraints—ensuring visual fidelity without compromising performance.

Experience working hand-in-hand with graphics / engine programmers on rendering features, tools, and performance improvements.

Proven mentorship and leadership skills, supporting technical artists and content creators.

Proven experience to own features end-to-end, from prototype to ship.

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Technical Artist • Los Angeles, CA, United States

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