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SGS Consulting is hiring: Graphics Software Engineer in Redmond
SGS Consulting is hiring: Graphics Software Engineer in RedmondMediabistro • Redmond, WA, United States
SGS Consulting is hiring : Graphics Software Engineer in Redmond

SGS Consulting is hiring : Graphics Software Engineer in Redmond

Mediabistro • Redmond, WA, United States
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Responsibilities

  • Build software tools, infrastructure, documentation and other systems that will be used by the designers, researchers, and engineers to improve and assist their work
  • Train deep learning models for use in interaction explorations and design
  • Work with researchers to design, test and iterate on prototypes and user studies
  • Integrate, validate and optimize data in pipelines by using scripts if needed
  • Produce and maintain documentation on tools, methods, training, processes for consultation and future reference
  • Develop and maintain tools surrounding integrated machine learning infrastructure
  • Design and develop core tools (UI, I / O modules) into the pipeline.
  • Work closely with design, research and other development team members to further develop pipeline and workflows.

Preferred Qualifications

  • Knowledge of UI development for Tools (React, QT)
  • Experience working with source control (Git, Perforce, Mercurial)
  • 3D authoring software (3DS Max, Maya, Blender, Cinema 4D)
  • Experience with AR / VR development
  • Proficiency with game engine development
  • Experience working with designers and research scientists
  • Full stack backend experience, including server side infrastructure and database management
  • 3D art / design experience (e.g., character / motion rigging and animation)
  • Top 3 Must-Have Skills

  • 3-5+ years of prototyping or game development related experience
  • 4+ years development experience in Python, C#, or C++
  • 3+ years of experience with Unreal (infrastructure / tools / plugins)
  • Knowledge in game development, tools, and pipelines including : working with 3D assets, scripting / tool development, shaders (GLSL / HSLG), VFX, post processing, and / or procedural effects and animations
  • Portfolio featuring examples of tools, graphic rendering workflows, interactive prototype work, etc.
  • Degrees / Certifications

  • BS in Computer Science, OR equivalent game development / engine experience
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