Overview Ghost Story Games is a self-publishing game development studio founded by Ken Levine and former Irrational Games developers. The studio’s mission is to create narrative-driven experiences rooted in immersive world building and gameplay.
The Challenge :
Ghost Story Games is seeking a talented Principal Technical Designer to join Judas, the highly anticipated game led by Ken Levine. Judas features bold, creative vision and novel technology, with a dynamic visual world, gameplay, and story that unfold in meaningful ways. The project aims to deliver a significant and personal journey adapted to each player’s experience.
As a Principal Technical Designer, you will contribute to the design, implementation, and maintenance of tools, workflows, and key game systems.
Responsibilities :
Help design and prove new features by developing prototypes
Identify technical pitfalls and challenges in new and existing designs, offering possible solutions or alternatives
Contribute tool and workflow improvement ideas to enhance design team efficiency and iteration capabilities
Help design, balance, and iterate technical gameplay systems
Collaborate with other disciplines to align design intent with non-design pipelines and technology
Qualifications :
8+ years of experience in technical design for games
Strong understanding of gameplay and systems design, including player psychology, UX, and gameplay mechanics in AAA games
Experience building procedural systems
Proficiency with Unreal Engine and Blueprint scripting
Knowledge of programming languages such as Python and C#
When Applying :
Please watch the following GDC talk given by Ken Levine : https : / / www.gdcvault.com / play / 1020434 / Narrative
Note : This job posting may include standard application steps and privacy disclosures. For details on data collection and rights, see the Privacy Notice for Job Applicants provided by the company.
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Technical Designer • Oklahoma City, OK, United States