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Technical Artist (Animation Systems)

Technical Artist (Animation Systems)

MediabistroLos Angeles, CA, United States
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A Technical Artist is the key bridge between artists and engineers, and we're seeking a passionate team member to closely work with a multidisciplinary team to develop cutting-edge technology that shapes the future of Avatars in social platforms such as Meta Horizon Worlds.

You'll have the opportunity to push the boundaries of what's possible in the world of the Avatars platform across VR and Mobile, with a focus on revolutionizing the avatar animation systems.

This journey promises innovation, creativity, and the opportunity to impact billions of u , shaping the future of Avatars in social platforms.

Technical Artist (Animation Systems) Responsibilities :

  • Partner closely with Art, Design, and Engineering teams to define, develop and maintain avatars animation systems and pipeline technologies (e.g. Avatar data creation / retargeting for face and body, state machines, behavior trees, physics-based animations)
  • Implement runtime logic within complex real-time environments, balancing performance limitations with creative vision
  • Optimize systems for performance, sharing best practices with cross-functional partners
  • Diagnose and fix bugs, and quickly resolve issues with cross-functional leads

We are a company committed to creating diverse and inclusive environments where people can bring their full, authentic selves to work every day. We are an equal opportunity / affirmative action employer that believes everyone matters. Qualified candidates will receive consideration for employment regardless of their race, color, ethnicity, religion, sex (including pregnancy), sexual orientation, gender identity and expression, marital status, national origin, ancestry, genetic factors, age, disability, protected veteran status, military or uniformed service member status, or any other status or characteristic protected by applicable laws, regulations, and ordinances. If you need assistance and / or a reasonable accommodation due to a disability during the application or recruiting process, please send a request to HR@insightglobal.com.To learn more about how we collect, keep, and process your private information, please review Insight Global's Workforce Privacy Policy : https : / / insightglobal.com / workforce-privacy-policy / .

Required Skills & Experience

Demonstrated expertise at understanding inner workings of a real-time game engine (Unity, Unreal, etc)

4+ years of experience with Python and C++ in complex real-time 3D applications and game engines

Experience with game / real-time profiling and optimization techniques

Portfolio showcasing character rigging experience in a DCC (e.g. Maya)

Experience working with version control systems (Git, Perforce, etc.)

Problem-solving skills - understanding the underlying technology and tools necessary to power an advanced avatar system

Experience shipping products with stringent runtime performance constraints, such as complex mobile or 3D applications or games

Experience working in a multidisciplinary environment solving complex problems

Experience communicating across team members including engineers and artists

Nice to Have Skills & Experience

Proven track record for developing animation systems and pipelines

Knowledge of emerging technologies, including VR / MR, Face and Body Tracking, USD, AI

Experience optimizing for large scale games

Experience with JS, React

Benefit packages for this role will start on the 31st day of employment and include medical, dental, and vision insurance, as well as HSA, FSA, and DCFSA account options, and 401k retirement account access with employer matching. Employees in this role are also entitled to paid sick leave and / or other paid time off as provided by applicable law.

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Technical Artist • Los Angeles, CA, United States

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