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GPU Systems Software Engineer, Platform Architecture

Apple Inc.
Cupertino, California, US
$175.8K-$312.2K a year
Full-time

GPU Systems Software Engineer, Platform Architecture

Imagine what you can do here. At Apple, new ideas have a way of becoming extraordinary products very quickly. Bring passion and dedication to your job, and there’s no telling what we can accomplish together.

Do you love crafting elegant solutions to highly complex challenges? Can you intrinsically see the importance in every detail?

At Apple, our Platform Architecture group is responsible for connecting our hardware and software into one unified system.

Join this team, and you’ll collaborate with engineers across Apple to build and deploy forward-looking prototype systems that contribute to the development of our world renowned hardware and software architecture.

You and your team will confirm that every product we make performs exactly as intended. Together, our work will be the reason millions of customers feel they can trust their devices every single day.

Description

Apple’s Platform Architecture group is looking for talented engineers to build high performance functional models of advanced GPU designs and to help bridge the gap between software and hardware, influencing performance improvements and the programming ease of Apple products.

This role requires strong software engineering skills and a solid understanding of GPU architecture. You will work closely with cross-functional teams in hardware and software.

Minimum Qualifications

  • Programming (C++ / C) and scripting skills (Python)
  • Background in low-level software
  • Experience developing and debugging large, complex system software

Preferred Qualifications

  • 10+ years of relevant experience
  • Experience with parallel and concurrent programming
  • Understanding of a modern GPU pipeline
  • Experience with GPU hardware
  • MS or higher degree in CS or CE
  • Assembly experience
  • Knowledge of ARM and / or X86 architectures
  • Experience programming modern graphics APIs (OpenGL / Direct3D / Metal / Vulkan / )
  • At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role.

The base pay range for this role is between $175,800 and $312,200, and your base pay will depend on your skills, qualifications, experience, and location.

Apply promptly! A high volume of applicants is expected for the role as detailed below, do not wait to send your CV.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs.

Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan.

You’ll also receive benefits including : Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses including tuition.

Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

Note : Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.

Learn more about your EEO rights as an applicant.

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1 day ago
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