Senior Gameplay Engineer (Remote)

City State Entertainment
Bothell, Washington, US
Remote
Full-time

Job Description

City State Entertainment is looking for a Senior level Gameplay Engineer to help create Camelot Unchained. You’ll work primarily within our server code to implement features from combat to crafting to guilds.

You can also expect to make forays into client code to expose those features to the user, although you can leave the hardcore engine development and final UI polish to others.

Qualifications

  • Fluency in C++, C#, or Java
  • Avid and thoughtful gamer, especially of MMORPGs
  • Strong data structures and algorithm skills
  • Broad general understanding of game systems such as combat, physics, and pathfinding
  • Knowledge of network programming considerations

Additional Information

Big Advantages

  • Experience with both C++ and C#
  • Experience with JavaScript and web development
  • Strong 3D math skills (linear algebra, calculus, trigonometry)
  • Prior experience creating client / server systems
  • Experience with metrics and analytics, especially in games
  • Understanding of distributed systems
  • Mastery of threading and concurrency
  • Prior experience and expertise in a specific specialty such as AI, physics, or combat
  • Prior shipped titles in the game industry
  • 7-10+ years (depending on experience) of game development experience, preferably in the MMORPG space

Little Pluses

  • Experience with MongoDB or other document-oriented data stores
  • Degree in computer science or a related field
  • Experience with functional programming (LISP, OCaml, Haskell, etc.)

Note : All candidates must have excellent written and verbal communication skills. We are an emphatically equal-opportunity employer.

Check you match the skill requirements for this role, as well as associated experience, then apply with your CV below.

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Remote working / work at home options are available for this role.

3 days ago
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