Technical Artist / Unity Pipeline Dev @ job training VR startup
The good news? We’ve just finished the first milestone in turning tech-artists.org into a legal nonprofit! This is going to help ensure the stability and longevity of the site and the community.
Remember to check your CV before applying Also, ensure you read through all the requirements related to this role.
The bad news? We’ve only got a couple of months of hosting left. Plus, if we want to get full tax-exempt status which will make it easier for us to do things like get discount hosting for our online chat, or offer educational programs we need to raise about the equivalent of a full year’s hosting costs to cover the IRS filing fees.
So how about hitting the tech-art tipjar to help keep the site up and healthy?
Job Description
We are looking for a TA generalist who can :
- Build pipeline tools to assist artists work (eg. asset database)
- Act as the bridge among art, dev, and instructional design teams throughout the lifecycle of the projects
- Have in-depth knowledge of Unity, scripting, version control (Git and Perforce), and 3D modeling software
- Identify and tackle bottlenecks in architecture / system
- Continuously upgrade the look and feel of our simulations
- We are a quickly growing, NYC-based startup that releases high volumes of job training VR simulations. We have a large amount of existing 3D assets that need reorganization and a central database;
we also need a person who has in-depth understanding of both dev and art to help communicate between teams throughout the development cycle : sitting in on design meetings, diving into Git to troubleshoot a broken lightmap, answering art questions from design and dev questions from art, writing shaders because you simply love it, etc.
If these challenges sound intriguing to you, please reach out!
This is a full-time position, but we are open to other options for the right candidate.
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