Generalist Supervisor - Expression of Interest
Job Summary :
We are looking for a Generalist Artist Supervisor who reflects the innovative spirit, creative talent, production excellence, collaborative mindset and passion for great filmmaking that define ILM.
The Generalist Artist Supervisor oversees the day-to-day operations of their show team, ensuring that all the work is created according to the approved designs and visual style.
They themselves have a high level of skill in creating photo-real environments and landscapes. They will partner with other discipline Supervisors as well as the Visual Effects Supervisor and Production Managers.
What You’ll Do
- Create beautiful original work quickly using live action footage, digital still photography, rendered computer graphic elements, and digital paint in a variety of software packages
- Interpret and implement feedback with little-to-no supervisor direction
- Supervise your Generalist team (internally and globally) to deliver the expected and desired work for the show on time
- Review the work of each artist on a regular basis, approving shots and elements for submission to the director; mentor and support Apprentice and Jr.
Artists and assist them with their shots
- Work with your sequence Lead to test out tools and techniques before rolling out to artists
- Attend bidding sessions with Production and provide precise and accurate bids
- Collaborate with Talent management to provide performance feedback, recruiting, mentoring and maintaining positive morale
What We’re Looking For
At least 5 years of relevant professional VFX experience and a college level diploma in computer graphics, fine arts, design, or photography;
OR at least 7 years of relevant professional VFX experience in lieu of education
- Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, matte painting, or compositing
- Excellent communication and team-orientated thinking
- Demonstrated ability to quickly pick up new software
- Fluent in some or all of these software packages : Photoshop, 3dsmax, Maya, Houdini, a ray trace renderer and 2d compositing software;
comparable software experience considered
Good working knowledge of specialist tools and plugins like Multiscatter, Speedtree, etc.
The hiring range for this position in San Francisco is $160,100 to $210,100 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors.
A bonus and / or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and / or other benefits, dependent on the level and position offered.