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Rockstar North is hiring : Senior Animation Systems Programmer in New York

Rockstar North is hiring : Senior Animation Systems Programmer in New York

MediabistroNew York, NY, United States
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Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.

Rockstar is on the lookout for a talented Senior Animation Systems Programmer to join the Animation R&D team. This position will help us in developing advanced animation systems for large open world character-based games. We are looking for a candidate with strong C++ programming skills, good knowledge of and interest in character animation systems, and passion for realistic, high quality character motion.

This is a full-time, in-office position based out of Rockstar’s NYC headquarters in Downtown Manhattan.

WHAT WE DO

  • We develop animation technology, from performance capture to a sophisticated runtime engine, for massive open world games.
  • We are a global team of programmers and researchers who collaborate on pushing the boundaries of character animation on next generation hardware.
  • We support and work closely with performance capture, technical art, animation, physics, and gameplay teams across multiple Rockstar studios.

RESPONSIBILITIES

  • Join our core animation technology team and work closely with animation, gameplay, physics, graphics, technical art, and tools teams across different Rockstar studios.
  • Develop, maintain, extend, and support an extensive high-level animation system, pipeline, and tools.
  • Implement well designed, robust, highly optimal new animation features, integrating them into our existing animation, gameplay, physics, and graphics systems.
  • Keep up to date with the latest academic and industry breakthroughs, independently research and develop improvements to continuously push our technology forward.
  • QUALIFICATIONS

  • A degree in Computer Science or related discipline.
  • 5+ years of industry experience working as an engine or animations systems programmer.
  • Industry experience working on AAA character based games, or character based VFX animation.
  • Experience developing within a large existing codebase, collaborating or working independently within a large team.
  • SKILLS

  • Strong C / C++ programming skills.
  • Familiarity with common optimization and multi-threading techniques.
  • Good communication skills, ability to clearly share complex technical information with other programmers, animators and technical artists.
  • Strong 3D math skills.
  • PLUSES

    Please note that these are desirable skills and are not required to apply for the position.

  • C# or python programming skills.
  • Experience creating, extending or working directly with an animation system within a game engine.
  • Involvement with pipeline or UI based tools development or support.
  • Experience creating or working directly with physics or gameplay systems.
  • Practical success optimizing or debugging large / complex multithreaded C++ code.
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