We're an ambitious and small team looking to add a versatile Technical Artist to help bring our vision to life! Use your multidisciplinary skills to help us create awesome visuals and provide a buttery smooth experience for our player base.
Qualifications, skills, and all relevant experience needed for this role can be found in the full description below.
The ideal candidate is someone that has a perfect mix of artistic and technical experience for VR; someone who understands the strengths and limitations of the medium and hardware and is able to help with optimization, VFX, and pipeline.
Responsibilities
- Optimize art assets and game builds for VR platforms (Meta Quest 2, Quest 3, etc)
- Analyze game performance and memory allocation and come up with solutions to help us hit performance goals.
- Be knowledgeable on the latest tools and technologies and how they can enhance our pipeline.
- Create tools and optimize art pipelines, and establish best practices for importing models, animations, and rigging
- Optimize and create VFX, and shaders
- Ability to create game-ready 3D assets.
Requirements
- 3 - 5 years of Technical Art experience with at least one shipped title.
- Strong art portfolio with an emphasis on VFX
- Experience with particle and physics simulations using Blender, Houdini, or similar 3D package.
- Expert level Unity Engine experience
- Experience working on optimizing VR Platforms
- Programming knowledge in C#, and shader programming, like CG / HLSL
- Experience with GPU, CPU, and Memory profiling using the Unity toolset, Renderdoc, and Snapdragon Profiler.
- Interested in startups, or building a small studio from the ground up. (You’ll wear a lot of hats!)
Pluses
- Core rendering, and graphics programming experience including linear algebra and math.
- Hands-on experience across various art disciplines such as 3D Asset Creation, Environment Art, Animation, and VFX.
J-18808-Ljbffr
4 days ago