Join an established and growing Casino game creator known for product innovation in land-based games as a technical artist to facilitate the adoption of new technology into the art pipeline.
Position Responsibilities
- Work with the artists and developers to determine the best technical approach to creating and delivering assets for each project.
- Enhance and optimize assets as needed to best suit development needs.
- Create and maintain XML files that control the presentation of certain assets.
- Create and maintain appropriate files structures for all media associated with each game.
- Archive assets upon completion of development.
Specific Accountabilities
- Create game title identifiers and generate a complete development folder structure for each new project.
- Work closely with the studio team to identify all the required visual and audio game assets.
- Create and maintain graphical templates for the overall GUI and various assets.
- Create game assets as needed.
- Work closely with artists and developers to provide technical guidance to ensure content accuracy.
- Create and edit xml files for art-related data and animation scripts.
- Work closely with artists and developers to integrate assets into the project.
- Maintain the asset repository and various other version control repositories (archiving files, creating new folder structures for concept development, etc.).
- Analyze and report memory / performance concerns throughout a project's development.
- Work with development team to enhance functionality and usability of internally developed game tools.
- Provide appropriate captures and documentation for project archival and IP requirements.
- Create and maintain a detailed record of game assets and ensure the information is communicated to all appropriate parties.
- Assist in developing and maintaining technical documentation and operational procedures pertaining to asset creation.
Required Knowledge, Skills, and Abilities
- Experience in creating and editing XML.
- Experience with Adobe Creative Cloud, specifically Photoshop and After Effects.
- Experience with Spine desirable
- Understanding of the Studio game development process and the individual roles of all the contributors.
- Excellent organization skills and the ability to achieve results within tight deadlines.
- Experience with SVN or similar source control systems.
- Experience with Atlassian tools is a plus.
Education and Experience
- Completed an Art & Design Program from accredited post-secondary institution, or equivalent industry experience.
- At least 3 years of experience as a Technical Artist.
- At least 2 years of experience with Adobe Creative tools in a team setting.
Location
- The role is based in Las Vegas, NV
- It is in-office 5 days per week
- Relocation assistance is available
About the company
This land-based gaming company has been building and distributing gaming machines since 1996 and has 1000's of networked machines throughout the US.
In a market that will grow by 50% over the next 6 years they have a large and loyal operator base. This company has over 100 employees with a median tenure of over 5.
5 years and have been growing their employee-base at an annual rate of 10%.
25 days ago