Adjunct Faculty - Unity Game Engine & Emerging Technology
Job Location(s)US-NY-New YorkJob ID2024-3819DivisionSchool of Architecture & Design# of Openings2Position TypeAdjunctTypeRegular Part-TimeCategorySchool of Architecture & Design
Overview
- New York Institute of Technology's six schools and colleges offer undergraduate, graduate, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity;
- biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management;
and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.
The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world.
More than 112,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals.
Together, the university's community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.
For more information, visit nyit.edu.
Responsibilities
The UX / UI program in the Department of Digital Art and Design is seeking adjunct faculty to teach courses related to the Unity game engine, human-computer interaction (HCI), and emerging technologies at both the undergraduate and graduate levels.
Develop and teach courses covering Unity game engine fundamentals, game design principles, HCI concepts, and emerging technologies like virtual / augmented reality, computer vision, etc.
Design hands-on projects and assignments that allow students to apply concepts to real-world applications.
Provide detailed feedback and critiques to help students improve their skills.
Evaluate student work and deliver engaging lectures and learning materials.
Stay up-to-date with the latest advancements in game engines, HCI, and emerging tech.
Qualifications
Bachelor's degree in Computer Science, Human-Computer Interaction, Game Design / Development, or a related technical field.
Master's degree preferred.
Minimum 3 years of professional experience in game development, HCI, or emerging technology roles.
Extensive knowledge of the Unity game engine and its application in various domains.
Strong understanding of HCI principles and user-centered design methodologies.
Familiarity with emerging technologies like VR / AR, computer vision, IoT, etc.
Excellent programming skills, preferably in C# for Unity.
Ability to teach both theoretical concepts and practical application.
Strong communication and presentation abilities.
Preferred candidates will have industry experience developing Unity applications, published research or projects demonstrating expertise in HCI / emerging tech, and prior teaching experience.
Please submit a cover letter, CV / resume, and portfolio / samples of relevant work when applying.
New York Institute of Technology is an Equal Opportunity Employer - All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.
Other Information
In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed.
New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience / expertise, education / training, key skills, geographic location, internal peer equity as well as market, organizational considerations and / or applicable collective bargaining agreement when extending an offer.
Adjunct Faculty offered hourly rate is contingent on applicable rank.
Minimum Salary
USD $97.00 / Hr.
Maximum Salary
USD $106.00 / Hr.