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Gameplay Programmer

Impact Theory LLC
Los Angeles, California, US
$70K-$140K a year
Full-time

About Impact Theory

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Impact Theory is a mission-driven modern media company designed to create positive change in people’s lives through the creation of entertaining and empowering content.

Designed as an integrated studio, Impact Theory develops and produces video games, webcomics, film & TV, as well as world-class YouTube and podcast content that has garnered half a billion views on YouTube alone.

Regardless of type, Impact Theory’s content underscores the company's mission to ensure the global spread of a growth mindset through ideas and entertainment.

About Kyzen

Project Kyzen is a casual, multiplayer game in which players will have the choice to compete against each other in several different mini-games.

Users can craft unique avatars and explore the Kyzen universe. Project Kyzen will be developed in phases throughout its lifetime in which players will be able to provide feedback to create the ultimate immersive experience in gaming.

We are looking to assemble a team of A-players to work on our next game mode and achieve our goal of being the number one genre-defining game in our niche.

Job Summary

We are seeking a versatile Unreal Engine Programmer with deep expertise in gameplay programming, character controls (3Cs), game mechanics, networked gameplay, and AI bot systems.

This role demands a well-rounded programmer passionate about creating immersive experiences and skilled at collaborating across disciplines to deliver a polished, scalable game.

You’ll be instrumental in developing AI bots, core gameplay mechanics, and character interactions that provide players with an engaging, responsive game world.

Responsibilities

  • AI Bot Development : Design, implement, and refine AI bot behaviors, enhancing interactions and responsiveness to create a challenging and immersive experience.
  • Develop Gameplay Features : Build and integrate gameplay mechanics, character controls, player movement, combat, and UI to create a cohesive game experience.
  • Collaborate Across Disciplines : Partner with designers, artists, and programmers to iterate on gameplay and AI features, contributing technical insights that enhance the player experience.
  • Architect Core Systems : Develop foundational systems supporting gameplay, networking, and AI, with scalability and stability in mind.
  • Optimize and Troubleshoot : Identify and address performance issues across CPU, GPU, and network, focusing on improving both the game's stability and the AI systems' efficiency.
  • Maintain Code Quality : Write, review, and maintain robust, scalable code that supports efficient workflows and empowers the team.
  • Prototype and Iterate : Rapidly prototype gameplay and AI features, integrating feedback and iterating to align with the game’s vision.

Qualifications

  • Experience : 3+ years in game development, with experience in Unreal Engine and at least one shipped title, ideally involving AI systems.
  • Technical Skills : Strong Blueprints and C++ skills with experience in gameplay mechanics, AI bot development, networking, character movement, and optimization.
  • AI Systems Knowledge : Familiarity with AI techniques that encompass building engaging and interactive bots using Behavior Trees, EQS, SubTrees, Blackboards, and done with performance of these bot behaviors in mind.
  • Collaborative Mindset : Excellent communication skills and the ability to work effectively with cross-disciplinary teams.
  • Problem-Solving Ability : A proactive, innovative approach to solving technical challenges and improving the game experience across all systems.
  • Passion and Drive : Personally driven to create insanely fun, engaging gameplay experiences that captivate players.

Application questions :

  • What are some of the favorite game mechanics you've programmed around player combat and movement? What did you make and how did you incorporate feedback to make it something you're proud of?
  • Describe a challenging gameplay system you built in Unreal Engine that involved both multiplayer functionality and AI interaction.
  • Share an example where you had to optimize a game feature for performance. What was the issue, and how did you resolve it?

Compensation range for this role is $70,000 to $140,000 salary per year.

  • Medical / Dental / Vision Insurance Plans
  • Life Insurance
  • 401k
  • Flexible, Unlimited PTO Policy
  • 1-year subscription to Audible
  • Full employee access to Impact Theory University
  • 2 Complimentary Books (Radical Confidence by Lisa Bilyeu and Principles by Ray Dalio)

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1 day ago
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