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Senior UX Designer (Apex Legends)

Senior UX Designer (Apex Legends)

MediabistroLos Angeles, CA, United States
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Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi : Fallen Order and Medal of Honor : Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

You can learn more about our studio and values at respawn.com / studio.

Apex Legends is looking for a Senior UX Designer to join us in expanding the Apex Universe at our growing location in Los Angeles - Chatsworth or Vancouver, BC. Reporting to our Lead Experience Designer, you'll design, manage, and execute UI / UX features and interactive flows, from early concepts through to release.

Responsibilities :

Work with lead, principal, and design stakeholders to manage and drive important UX-heavy features from concept to completion on a large, live, product

Collaborate with (Experience Design) team leadership to define, develop, and exemplify best practices, templates, and guiding principles for the team’s work

Independently develop high-level feature and pipeline solutions that align with gameplay design goals, product goals, and accessibility standards

Iterate on design concepts based on feedback, design requirements, and creative direction

Work closely with engineers and UI technical designers to implement features

Work closely with producers and directors to estimate and prioritize work

Collaborative, inclusive attitude with the ability to listen, learn, adapt, and mentor others

Ability to present work and clearly articulate rationale and design decisions

Requirements :

5+ years of professional game development experience, working in game engines

Proficiency in relevant software packages such as Figma or comparable UX design tools

Experience in rapid prototyping to test the feasibility of concepts

Strong attention to detail and the ability to polish features to a AAA quality

A strong understanding of graphic design principles, typography, layout, color, iconography

Portfolio demonstrating relevant and unique UX work and problem-solving

Nice To Have :

Experience developing UX for AAA games, multiplayer games, live service games or FPS genre

Understand interaction design on console, pc and mobile

Degree in Interaction Design, Psychology, Human Factors, Industrial Engineering or related HCI discipline

If all this excites you, then we want to talk to you. Don't let doubt deter you! We are an equal opportunity team excited about our next journey. Please submit your resume to apply. We will get back to you once we have a chance to review.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
  • $119,600 - $167,300 CAD
  • California (depending on location e.g. Los Angeles vs. San Francisco)
  • $138,400 - $211,700 USD

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical / dental / vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI / QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental / adoption leave), extended health / dental / vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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