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Lighting Artist Job at GungHo Online Entertainment in Redondo Beach
Lighting Artist Job at GungHo Online Entertainment in Redondo BeachMediabistro • Redondo Beach, CA, United States
Lighting Artist Job at GungHo Online Entertainment in Redondo Beach

Lighting Artist Job at GungHo Online Entertainment in Redondo Beach

Mediabistro • Redondo Beach, CA, United States
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This is a hybrid position and required to work in CA. About us GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing : a love of gaming.

Position Summary The Lighting Artist will be responsible for creating high quality environment scenes for our game title. The position will be lighting scenes, adjusting shaders and textures, and also personally creating models and assets when necessary.

Responsibilities Lighting

Artistic and Technical knowledge of lighting during runtime scenes for both gameplay and in-game cinematics.

Clear knowledge of Unreal / Unity light baking, lightmap and lighting optimization techniques as well as Level Sequencer.

Composing Scenes

Setting up scenes and lighting using the specified game engine

Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal.

Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective

Look Development, Texturing and 3D Modeling

Responsible for creating texture, shader and material settings to develop the look of characters and other assets with well-organized optimization ensuring the best performance.

Help develop 3D models when needed based on concept art or other specifications to be game ready.

Willing to explore different approaches of creating character and environmental assets for game, including but not limit to Procedural Building Generation and sculpting

Provide feedback for models and textures made by internal and external artists in order to fully develop the desired look

Willing to improve models and textures made by internal and external artists in order to fully develop the most desired look.

Other Game Development Tasks

Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole

Help out with design, or testing when necessary

Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation

Other & Miscellaneous

Perform special projects and other miscellaneous duties that are assigned by upper management

Test prototypes of future game titles to provide constructive feedback

Other tasks as assigned

Requirements and Skills 2+ years professional experience lighting, look development, texturing and materializing both character and environments using Maya, Zbrush, Photoshop, Substance Designer / Painter and Unreal / Unity. (or equivalent 3D and 2D programs)

Strong knowledge of Unreal / Unity light baking, lightmap and lighting optimization techniques as well as Level Sequencer.Intensive experience working with game engines

Good foundation in art and design, includes composition, form and color theory.

Strong understanding of architecture and city planning

Fluent with Photoshop, Substance Suite and ability to paint textures

Knowledge of managing art assets for games in clean organization

Experience setting up 3D scenes and lighting

Good communication skills—able to help others and ask for help when needed. Being proactive in sharing info and assets

Great team-player attitude—being flexible with new ideas, being open to direction and changes. Listening to team mates

Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines

Additional Qualifications Experience teaching Art, and Environment Art in particular, online or in person

Art Leadership experience

Houdini Experience

Why you want to work here At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us.

Perks 100% employer-paid insurances : Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance

401(k) with employer match

Competitive paid time off : Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.

A bonus may be provided based on business performance.

Business hour : 10 : 00 AM - 7 : 00 PM in Pacific Time

Salary Range : $60,000 - $90,000 per year

IMPORTANT MESSAGE : GungHo Online Entertainment America, Inc. will never request job applicants to send money, make purchases, or download software under any circumstances, including as part of the hiring process or any communication with the company. To avoid potential fraud and other cybercrimes, please do not respond to any such requests.

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Job At Gungho Online • Redondo Beach, CA, United States

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