Adjunct Faculty - Game Development and Production (Evergreen)
Check you match the skill requirements for this role, as well as associated experience, then apply with your CV below.
Department : Department of Game Development & Production
Location : Redmond, WA
Position : Adjunct Faculty Department of Game Development and Production
Reports to : Game Development and Production Department Chair
The Department of Game Development and Production at DigiPen Institute of Technology invites applicants for the position of Adjunct Faculty Game Development and Production Instructor.
Join our faculty team and help students develop the necessary skills to succeed in their chosen fields.
Making a video game is no easy task not only for the technical skills required but also due to the challenges that come from working as part of a multidisciplinary creative team.
Our faculty from the Department of Game Development and Production bring decades of insight and experience in team-based collaboration, with a specific emphasis on game and software production.
Through the project-based courses they teach, students learn the ins and outs of product development, user experience, testing and iteration, project management, and more.
Essential Functions / Duties
- Teach team-based courses in Game Software Design and Production, such as 2D and 3D game development, game production pipelines, and team dynamics and roles
- Grade, review and critique student team project-based work, providing creative direction and critique to students as well as technical guidance for the tools required in the course
- Lecture and teach in classroom and / or lab settings
- Mentor student teams in research-based or industry-driven projects
- Participate in teaching-related service roles, including scheduled office hours, archiving of student work, and program assessment activities
- Teach courses in accordance with departmental policies and procedures
- Prepare and submit (on Moodle) timely grade reports and other reports on student performance
- Demonstrate evidence of teaching experience that supports a diverse student body and individuals from a variety of backgrounds and experiences
- Organize class activities, demos, and assignments
- Relate assignments and tests to learning outcomes
- Work with Student Teaching Assistants, supervising their time cards and reviewing their weekly hours, if required
- Provide input, create, and improve course materials
- Offer weekly office hours
Knowledge, Skills and Abilities
- Extensive knowledge of the subject areas in which the individual is responsible for instruction
- Knowledge and understanding of principles of curriculum development
- Knowledge and understanding of the fundamentals of effective communication and effective instruction
- Skills in Word, PowerPoint, Moodle, and MS Teams
- In-person teaching, with online classes when necessary
Qualifications / Competencies
- Bachelor's degree and 4+ years of experience and knowledge within the game industry
- Strong grasp of fundamentals of game development
- Strong understanding of team dynamics, team organization, and team communication
- Ability to provide quality feedback, practical work solutions, and instruction
- Ability to communicate the art, audio, design, and programming team's roles, tasks, and expectations
- Working knowledge of game design fundamentals and best practices
- Excellent interpersonal and communication skills
- Relevant academic experience and / or relevant industry experience
- Solid grounding in interdisciplinary teaching
- Comfortable with technology
- Ability to accommodate a wide variety of learning styles, special needs, etc.
Salary Range : $5,400 $13,608 per term, depending on credit hours, class size, and faculty rank
Application Procedure :
Applications should include, or you will be asked to provide, the following :
- A cover letter
- Current curriculum vitae / résumé
- Academic Transcripts of most recently attended educational institutions
- Statement of teaching philosophy
- Inclusion and diversity statement
Upon accepting an offer of employment with us, the candidate will receive an invitation for a required background check and 5-panel drug screen as a part of the hiring process.
APPLICATION DEADLINE : Complete application files will be accepted on a continuous basis and remain active for one year.
While we sincerely appreciate all applications, only those candidates selected for an interview will be contacted.
Additional Notes :
All Adjunct positions are part-time, temporary assignments (for no more than one semester at a time), dependent upon student enrollment and instructional needs, and subject to budget consideration and approval.
DigiPen Institute of Technology reserves the right to extend application deadlines and / or not to offer advertised positions.
Diversity, equity, inclusion, and academic freedom are priorities of DigiPen Institute of Technology , as DigiPen endorses the goals of affirmative action and equal opportunity employment.
The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities.
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