Senior Staff Technical Artist, Environment

PlayStation
San Mateo, California, US
$134.6K-$202K a year
Remote
Full-time

Why PlayStation?

PlayStation isn’t just the Best Place to Play it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Senior Staff Technical Artist, Environment

Sony Bend Studio, renowned creator of Days Gone, Uncharted : Golden Abyss, and Syphon Filter, is seeking outstanding talent to join our passionate and creative family in crafting our next high-profile AAA console title.

We are seeking a Senior Staff Technical Artist who will help drive and contribute to the technical development of AAA products with a specialized focus on developing pipelines, creating art tools and supporting workflows for Environment Art.

Responsibilities :

Work with the Environment Art team and other departments to develop, maintain and improve pipelines and tools to increase production efficiency, achieve quality standards and match a defined visual style.

Create prototypes that demonstrate technical production goals, help define quality standards and encourage technical evolution within the studio.

Contribute to Environment Art asset production for content that requires Technical Art skill sets.

Anticipate Environment Art team needs, stay ahead of emerging industry trends, and evaluate competitive products to help identify areas for improvement and innovation.

Requirements :

7+ years of production experience in video games.

Highly proficient in Python.

Highly proficient in the use of 3D software such as Maya.

Strong reading and comprehension skills necessary to fully understand complex process description documents, design documents, and task descriptions.

The ability to communicate effectively one-on-one with all team members and within group settings.

Strong problem-solving skills with the ability to take complex design documents and create achievable plans for game asset development.

Able to incorporate feedback and complete tasks quickly.

Applicants may be required to provide examples of work and / or agree to an art test.

Bonus Qualifications :

Some experience with Qt and C++.

Some experience with Houdini, Substance Designer, Substance Painter and / or other Art production programs built around a Visual Scripting / Programming interface.

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At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products.

This role also may be eligible for a bonus package. Click to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.$134,600 $202,000 USD

30+ days ago
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