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Visual Experience Designer II

Electronic Arts Inc
Orlando, FL
$96.4K-$133.9K a year
Full-time

Requisition Number : 186622

Position Title : Technical Artist 2

External Description :

Cliffhanger Games is a newly formed Seattle Studio focusing on blockbuster action-adventure games and pioneering next-generation emergent storytelling beginning with Marvel's Black Panther.

Join us to pursue your passion to build unique groundbreaking, and inclusive games that empower players to create incredible stories of heroic adventure.

Become a foundational part of an ambitious, respectful, and diverse team as we are looking for a Senior UI Artist to join our team.

Reporting to the UI / UX Experience Design Director, you will help visualize and craft interfaces for our game, delighting the player, directing focus on the information hierarchy, and setting the stage for the player's experience.

As such, you have a strong artistic vision, an understanding of graphic and motion design, and the technical proficiency to bring your vision into the game.

As a UI Artist, you will work with the Principal Art Director, UI / UX Design Director, Gameplay Designers, UI Engineers, and Technical Artists, to create visually stunning and immersive interfaces that enhance the player experience.

Responsibilities

  • Create and mock up visual designs for game UI based off the established design specifications.
  • Create and mock up motion studies of game UI that reflect the anticipated behaviors of motion graphics and controls in the UI.
  • Create prototypes in Figma or similar tools that can be used for User Research studies or design proof-of-concepts.
  • Iterate with User Research teams to ensure consumer feedback is applied and accessibility goals and metrics are supported.
  • Research and study appropriate visual reference to ensure visual designs feel authentic to the world we are creating.
  • Follow up in Unreal after Engineers and Tech Artists to do in-engine visual passes that bring the graphics up to the high artistic bar.
  • Author in-engine animations for elements in the game to bring life to the UI, enhance the player experience, and add clarity to the functionality of objects.
  • Stay up to date with industry trends and advancements in UI authoring technology, improving your skills.

Qualifications

  • 3+ years' experience as a UI artist in the video game industry.
  • Strong Visual and graphic design skills.
  • Knowledge of industry-standard software and tools, such as Unreal Engine, Photoshop, Illustrator, AfterEffects, Figma, or similar.

We encourage you to apply, even if you don't match every qualification listed above. Let us know why this role appeals to you, why you will be great, what unique perspectives you will bring, and which requirements will challenge you to grow.

Ceci ne s'applique pas au Québec.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting.

Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

California (depending on location e.g. Los Angeles vs. Sacramento) :

$122,300 - $170,600 USD Annually

New York (depending on location e.g. Manhattan vs. Buffalo) :

$104,000 - $170,600 USD Annually

Jersey City, NJ :

$137,300 - $170,600 USD Annually

Colorado (depending on location e.g. Denver vs. Colorado Springs) :

$111,800 - $151,800 USD Annually

Washington (depending on location e.g. Seattle vs. Spokane) :

$104,000 - $174,700 USD Annually

British Columbia (depending on location e.g. Vancouver vs. Victoria) :

$96,400 - $133,900 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical / dental / vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees.

Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI / QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental / adoption leave), extended health / dental / vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.

Certain roles may also be eligible for bonus and equity.

City : State :

State :

Community / Marketing Title : Visual Experience Designer II

Company Profile :

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story.

Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.

A team where everyone makes play happen.

EEOText :

About Electronic Arts

We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA.

We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more.

We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.

We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open : 0

Can this position be remote? : 1

EEO Employer Verbiage :

About Electronic Arts

We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA.

We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more.

We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.

We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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