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Technical Artist (Games) - Fulltime (Shaghai, Beijing)

Tech Artists
Boston, Massachusetts, US
Permanent
Full-time

The good news? We’ve just finished the first milestone in turning tech-artists.org into a legal nonprofit! This is going to help ensure the stability and longevity of the site and the community.

Make sure to apply with all the requested information, as laid out in the job overview below.

We are now looking for a Technical Artist to join the expanding Art Team. The Technical Artist will be a key part of our growing Art Team.

We are looking for a creative problem solver to support both the art team requirements, assisting with resolving technical issues, streamlining workflows, improving performance and creating toolsets.

Job responsibilities :

  • Develop and update the latest game production technology.
  • Target and address any art-related technical issues.
  • Maintain and update game engines provided by the clients, and support in training the artists.
  • Maintain and improve the production pipeline and content library.

Requirements :

  • Excellent verbal and written English skills.
  • Ability to work with technical documentation.
  • Working knowledge of at least one 3D DCC tool (Autodesk Maya, 3DS Max, ZBrush, Houdini, Speedtree, etc.)
  • Knowledge of high level coding language (Python, MaxScript / Mel, Maya API plugin, Perl, C#, etc.)
  • Ability to create technical documentation on production pipeline and art contents.
  • Experience with commercial game engine.
  • Up to date knowledge of current art techniques and development processes.
  • Passion for video games and extensive knowledge of different game genres across all platforms.
  • Expert in Marvelous Designer or Substance Designer is an advantage.
  • Self-motivated and proactive to address technical challenges.

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10 days ago
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