Nintendo Software Technology Corporation
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co.
Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games.
We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce.
Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home.
We do all of this with kindness, empathy and respect for each other.
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.
We're always on the lookout for exceptional Software Engineers to help support our Engineering Department.
As a Graphics Software Engineer II, you will have proven experience in graphics development specifically related to engine, shader, and tools / pipeline technologies.
Experience with graphics programming API's such as OpenGL, Vulkan, DirectX, and relevant programming experience in C++ will help you to contribute to our engine.
DESCRIPTION OF DUTIES :
- Develops, writes, tests, debugs, and implements code using the relevant programming languages as part of a larger project, with some direction from senior engineers and above
- May program tools and utilities to support work on projects.
- Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness
- Deploys engine / system level features and APIs utilized by other engineers on the team for higher-level software development
- Works and communicates cross disciplines to develop technologies intuitively utilized by non-engineers.
SUMMARY OF REQUIREMENTS :
- 3 or more years of software engineering experience in the relevant field.
- Ability to write clear, maintainable, and portable code.
- Possess some areas of specialization in graphics development, specifically pertaining to Engine, Shader, & Tools / Pipeline technologies.
- Ability to solve engineering problems by applying entry level specialty
- Ability to read and debug other engineers' code
- Good understanding of interactive entertainment methodologies and production pipeline.
- Knowledge of the relevant programming languages (C / C , GLSL (or equivalent shading language))
- Experience and knowledge of an equivalent graphics programming API (OpenGL, Vulkan, DirectX, Mantle, etc)
- Undergraduate degree in Computer Science or related field; or equivalent education and experience.
Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship not available for this role.
This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division.
This position is not open to fully remote status at this time.
This position includes a base salary range of $101,816 - $152,724 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.
Please see our Benefits & Perks page for more benefits information.
For more information about NST, click here .
LI-Hybrid