Overview
Job Title : Instructional Specialist, 12 Month Salaried - CG Generalist and Unreal Engine (College of Motion Picture Arts)
Location : Tallahassee, FL
Regular / Temporary : Regular
Full / Part Time : Full-Time
Job ID : 61100
Department : College of Motion Picture Arts
Responsibilities
- Teach undergraduate courses in texturing, lighting, compositing, and color grading, focused on linear narrative content, including game cinematics and film previsualization.
- Develop and deliver curriculum on Unreal Engine for film, game cinematics, and previsualization, emphasizing lighting and texturing.
- Guide students in hands-on projects using real-time technology for previsualization and narrative content creation.
- Stay current with emerging technologies and integrate them into the curriculum to prepare students for industry standards.
- Collaborate with colleagues on program development, interdisciplinary projects, and initiatives to enhance the use of real-time technology.
- Participate in college service activities such as student showcases, industry events, and committee work.
Qualifications
Terminal degree in a related field, or equivalent professional experience demonstrating a high level of expertise in Unreal Engine and digital production.Significant experience in lighting and texturing workflows within Unreal Engine, creating visually compelling content.Significant professional experience with Unreal Engine, Perforce, digital asset creation, and previsualization for film or game cinematics.Strong proficiency in using Unreal Engine for real-time production, including lighting, texturing, asset integration, and optimization.Experience teaching or training others in Unreal Engine, previsualization, or other real-time workflows, preferably at the college or university level.Solid understanding of visual storytelling and its application in virtual environments and digital media.Effective collaboration skills with excellent communication abilities in both individual and group settings.Preferred Qualifications
Experience working in a professional production environment utilizing Unreal Engine for film, games, or immersive media.Familiarity with industry-standard tools such as Maya, Nuke, Blender, or HoudiniExperience with Substance Painter and Substance Designer is preferred.Knowledge of traditional production processes and how they integrate with real-time technologies.Experience developing curriculum for online or hybrid learning environments.An active network within the industry and involvement in professional organizations or conferences.Contact
Ryn Ford - kbuford@fsu.edu
University Information
One of the nation\'s elite research universities, Florida State University preserves, expands, and disseminates knowledge in the sciences, technology, arts, humanities, and professions, while embracing a philosophy of learning strongly rooted in the traditions of the liberal arts and critical thinking. Founded in 1851, Florida State University is the oldest continuous site of higher education in Florida. FSU is a community steeped in tradition that fosters research and encourages creativity. At FSU, there's the excitement of being part of a vibrant academic and professional community, surrounded by people whose ideas are shaping tomorrow's news!
Learn more about our university and campuses.
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How To Apply
If qualified and interested in a specific Faculty job opening as advertised, apply to Florida State University. If you are a current FSU employee, apply via the internal system. Applicants are required to complete the online application with all applicable information. Applications must include education details even if attaching a Vita.
Considerations
This is a Faculty position.
This position requires successful completion of a criminal history background check.
Equal Employment Opportunity
FSU is an Equal Employment Opportunity Employer.
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